Status effects

Status effects are temporary or permanent abilities, disables, debuffs or buffs that help or hinder units on the battlefield.

Debuffs
Debuffs affect the target unit in some form of negative way. This can take the shape of damage, movement hindering abilities, full disables like stuns, and more.

Bleed
Unit takes 5 true damage at the start of each turn. Bleed can be stacked on a unit indefinitely. Current abilities inflicting bleed:

Blind
Reduces target unit’s range to 0, effectively causing all abilities used by the unit to miss unless self-targeting or using a 0 range area of effect ability. Current abilities inflicting blind:

Burning
Unit takes 10 true damage at the start of each turn. Burning can be stacked on a unit indefinitely. Current abilities inflicting burning:

Root
Affected unit cannot move for the duration. The unit can still use any abilities as long as it does not require movement. Current abilities inflicting root:

Shattered Defense
Converts all damage dealt to affected unit to true damage, ignoring armor and damage reduction.When using abilities that apply shattered defenses, damage is always done before the application of the debuff. Current abilities inflicting shattered defense:

Shred
Permanently removes listed amount of armor. Shred is always applied before doing damage in the case of abilities that do both. Current abilities inflicting shred:

Slow
Reduces movement range of affected unit by 3. Current abilities inflicting slow:

Stun
Affected unit cannot schedule any actions for the duration. Current abilities inflicting stun:

Buffs
Buffs affect the target unit in a way that is generally helpful. These status effects can increase damage output, heal over time, affect movement range, and more.

Counter
Unit will counterattack its attacker with its first ability if target is within range. Current abilities granting counter:

Haste
Increases movement range of affected unit by 3. Current abilities granting haste:

Hidden
Unit can not be seen or directly targeted with unit target abilities. Unit can be revealed with Sage’s BLABLA, getting moved into, or by being damaged by tile target abilities. Current abilities granting hidden(1):

Invincible
Reduces all damage the affected unit would have received to 0. Current abilities granting invincible:

Lethality
Unit inflicts additional damage to units with no armor. Current units that have lethality:

Reduction
Unit takes less damage from normal attacks. This effect cannot be shredded but will be removed by shattered defense and bypassed by true damage. Current abilities granting reduction:

Regeneration
Affected unit is healed for 20 health at the start of each turn. Current abilities granting regeneration:

Purge
Purge is a neutral status effect which removes all status effects on a unit. Current abilities granting Purge:

Auras
Some units have abilities which provide an effect on an area called an "Aura". Effects given to units by an aura are not removed by abilities with Purge. Current abilities which provide an aura: