Movement

Movement is any manner by which a unit traverses a map in Batalj. All units have a base movement range which tells the player how many tiles the unit can cross on its turn. All regular movement comes with a delay cost of 1, regardless of number of tiles traversed. Units are divided into ground units and flying units. Flying units can move across and occupy certain tiles on maps that ground units cannot.

Move abilities
Many abilities in Batalj causes a unit to move itself or others across the map.

Dashes
Dash abilities move the unit in a straight line through a number of tiles. Depending on the ability, units standing in the traversed tiles will be affected in some way. The dash will stop prematurely if the last tile is blocked as the unit cannot occupy the same tile as another unit or object. Current dash abilities:

Displacement
Displacement abilities moves the affected unit(s) in one way or another. The displacement can take many forms, like pulls, pushes, swaps, and more. Current displacement abilities:

Leaps
Unit leaps to selected tile. Unlike dashes, leaps does not move through traversed tiles, but over them. Many leap abilities end with attacking a tile adjacent to the destination. Current leap abilities:

Teleports
Teleports instantly moves the unit to the selected tile without moving across or over any other tiles. Current teleport abilities:

Move range manipulation
The move range of a unit can be affected in a number of ways. Status effects can both increase and decrease a unit's move range. Scheduled movement can also be blocked by units earlier in the timeline as the unit will stop if a tile that was supposed to be crossed is occupied by another unit or other obstacle. Status effects that change the move range of a unit: